OUR STUDIO

Created with a mutual love for storytelling and art, Wicked Harbour began as a small family project that evolved into a passion for game development and entertainment. Established in late 2019, Wicked Harbour launched into the indie game development world with their current work in progress, Into the Under.

MEET THE TEAM

Amy

Artist

It was clear from an early age that Amy had a talent for illustration. More often than not, she could be found hidden somewhere around the house with a sketchbook in lap and her latest drawing outlined on the page.

Her passion for art followed her into her adult years where she pursued an associate’s degree in Graphic Design and graduated in 2019.

Not long after, Amy created her own small business, Inkzy Studios, creating cute, whimsical illustrations and custom art.

Amy joined Wicked Harbour as Design Director bringing her extensive gaming knowledge and artistic talent. With her unique style, Amy was able to create the wonderful and enchanting world that you will find in Into the Under.

You can follow her on Twitter and Instagram at @inkzystudios.

Sarah

Writer
Armed with a camera and a deep love for storytelling, Sarah would spend most of her time creating short films that spanned from fantastical journeys to murder mysteries, often subjecting her family to star as characters in her movies.
 
This would soon develop into a fascination with story writing and creating new, strange worlds to explore.
 
In 2016, Sarah graduated with an associate’s degree in Business Management. In an effort to force her family into more of her wild stories, Sarah dreamed up the world of Into the Under, a dark fairy-tale with strong familial ties.
 
You can find Sarah on Twitter and Instagram at @smbushwriter

Keith

Developer

Keith has a passion for programming that has spanned the course of thirty years.

Beginning with a bachelor’s degree in computer science, he has continued to dedicate his time to learning and advancing his knowledge with recent endeavours into VR and gaming.

When asked to join the Wicked Harbour team, Keith dove headfirst into development and took on the title of Senior Developer with ease.

He is a vital part of the creative process and can tackle any problem, new idea, or change presented to him.

Nestled deep in the woods of Newfoundland, Keith enjoys creating art, sculpting, and woodworking in his free time

We develop indie games with creative gameplay and immersive stories.

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